Today was blah, as usual. In the morning I did the usual busywork they force down my throat in work, in the afternoon I sat through American Government (a class I enjoy, but today wasn't too interesting). Gah.
For most of the day, I thought about videogame ideas to pass the time. I decided a long time ago (I believe it was one of my first blog posts that I mentioned it) that a fusion of Grand Theft Auto's open world concept with Half Life's in-game (no cut scene) storytelling is the future of how games will tell their stories. After playing GTA4 for a few days, especially the social minigame/subplot, I can see even more clearly that this is the case and that this will be the avenue for games taking on more substantial story concepts (specifically, moving away from Action based to more Drama based stories). So, in wondering how that could work, I thought: "If I want a more substantial story, why not adapt something... Shakespearean?"
Thus, my idea: Henriad.
The player takes the role of Hal, the young delinquent prince and the future King Henry V of England. The game takes place in a stylized representation of Britain and France during the Hundred Years War... miniaturized a la California and Nevada in San Andreas. There are no cut scenes (except for perhaps an Intro and Ending), all dialog and plot will be relayed through in game dialog with the other characters. The plot itself will be based upon Shakespeare's Henriad cycle -- Richard II, Henry IV Part I, Henry IV Part II, and Henry V. In order to properly adapt it, it may have to be partly rewritten so as to focus more on Hal... also, I'm not entirely sure how to incorporate the events of Richard II properly into the game (perhaps as an extended prologue?)
That's more or less the gist of it.
Man, today's dull. Considering the wonderful weather and Cinco de Mayo... aw man... *sigh*
I need to find something to do.
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